A short in-game driving clip. This is a promotional vertical slice created in Unity.
Here is a sneak peak of a project that my team and I worked on at Any% Studios in collaboration with Night Life Labs! This game is still early in development so I am limited on what I can share at this time. NLife Drifting is a multiplayer Neo-Tokyo themed racing game. The game features highly customizable cars, a personal garage to make your own, and an exciting and immersive gameplay experience. I was responsible for most of the large city architecture including buildings, streets, bridges, lighting, signs and more. Additionally I was the primary vehicle artist, I completed about 80% of the work on the vehicles pictured here, and was the sole artist on another unreleased vehicle.
As lead artist, I organized and supported the art team while also producing environment art, cars, and an assortment of car mods. I created pipelines for car production to meet the unique criteria for highly customizable car mods, skins, and real-time design modifications. Additionally, I handled the Unity implementation of all environment art and cars/car parts. Throughout this project, I stretched myself to expand into new areas including tool building, and shader creation within Unity. During planning I optimized our production workflow by integrating tools to streamline our process, and creating documents to outline the process for my team. An example of this is with the buildings which are produced using a procedural building creation tool, highly optimized LODs, and an interior mapping shader I created, which works using custom made cubemaps rendered in Unity.